3VEREST - The Wall

Narrative | Game Design | QA

Narrative | Game Design | QA

3VEREST - The Wall is the fourth game in a proprietary IP that explores the climb up Mount Everest from base to summit. In the fourth episode, the player begins at Camp 2 and must climb to Camp 4, where they will rest safely before continuing to the summit in the next game.

As this was my first professional project, it was very challenging to act as both a narrative and game designer, and the responsibility of taking on such an important role in a sequel to my own IP required a lot of research and understanding of the structure of the three previous games.


Responsibilities

📚 All narrative and writing for the game

👥 Participation in playtests

⚙️ Mechanics creation

⚖️ Balancing and progression


Highlights
  • Creation of an exclusive "Oxygen System" mechanic to simulate masks and oxygen tanks used at high altitudes

  • Narrative immersed in Sherpa culture, written based on studies and analysis

  • Narrative structure and mechanics based on analysis of the structure of previous games in the franchise

  • Various interactions and "bark" dialogues that simulate the daily lives of Sherpas and mountaineers

  • Quest progression that makes sense in the real context and explores various climbing difficulties


Tools
  • Miro Whiteboard to organize the entire quest structure and gameflow I developed for the game

  • Google Sheets as a spreadsheet for dialogues and quests, with a responsive structure that allows real-time monitoring of what has been implemented In-game

  • ClickUp for creating tasks for the implementation team


👇 Below, you can see a better view of how I organize my work.

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