
Peace Sanctuary
Peace Sanctuary is a game that replicates the design of a real monument, the Universal Peace Sanctuary, to be built in Lumbini, Nepal. In the game, the player explores the architecture and learns more about the real project, still under development, as well as embarking on an introspective journey inspired by the life motto of His Eminence Shyalpa Rinpoche.
In this project, I worked on the narrative (text and quest corrections and changes) and the testing process.
Responsibilities
📚 Dialogue and quest modifications
👥 Playtest coordination
⚙️ Mechanic validation and modification
⚖️ Progression
Highlights
Introspective narrative focused on Buddhist culture and shrine architecture
Dialogue correction (adapted to follow predefined character limits)
Quest modifications based on customer feedback
Lotus flower collection quest that symbolizes player progression on sensitive topics addressed in the game
Playtest sessions
Tools
Miro whiteboard for updating previously developed quests and gameflow
Google Docs as a document for recording text changes
ClickUp for organizing and adding tasks based on playtest sessions
👇 Below, you can see a better view of how I organize my work








