Peace Sanctuary

Narrative Design | QA

Narrative Design | QA

Peace Sanctuary is a game that replicates the design of a real monument, the Universal Peace Sanctuary, to be built in Lumbini, Nepal. In the game, the player explores the architecture and learns more about the real project, still under development, as well as embarking on an introspective journey inspired by the life motto of His Eminence Shyalpa Rinpoche.

In this project, I worked on the narrative (text and quest corrections and changes) and the testing process.


Responsibilities

📚 Dialogue and quest modifications

👥 Playtest coordination

⚙️ Mechanic validation and modification

⚖️ Progression


Highlights
  • Introspective narrative focused on Buddhist culture and shrine architecture

  • Dialogue correction (adapted to follow predefined character limits)

  • Quest modifications based on customer feedback

  • Lotus flower collection quest that symbolizes player progression on sensitive topics addressed in the game

  • Playtest sessions


Tools
  • Miro whiteboard for updating previously developed quests and gameflow

  • Google Docs as a document for recording text changes

  • ClickUp for organizing and adding tasks based on playtest sessions


👇 Below, you can see a better view of how I organize my work

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