Playground @ UXC

Playground @ UXC is a game focused on the study of Human-Centered Design developed by the Singapore Polytechnic User Experience Center. It features a series of quizzes and challenges inspired by real-life case studies from the Polytechnic Center.
It was a very interesting project to participate in: the challenges were developed through a gamification process based on these real-life cases, and the in-game personality quizzes yielded results based on a partnership with Don Norman, the "father" of UX.
The game is currently in the soft launch process.
Responsibilities
📚 Narrative and writing of the second half of the game (challenges development)
👥 Playtest coordination
⚙️ Mechanics creation
⚖️ Balancing and progression
Highlights
Deep narrative about the philosophy and studies of the Polytechnic Center
Gamified quests that reinterpret real-life cases selected to compose the game's challenges
Questionnaire at the end of each challenge with personalized results and equippable rewards
Research and strategy to transform real-life cases into the following challenges: Forest (discover the best way to escape wild animals in the forest), Lava Lake (discover a safe way to cross the lava lake), Mountain (decipher an elder's mysteries to find the secret passage that leads to the top of the mountain), and Farm (discover a way to prevent pests from attacking the crops)
Tools
Miro's Whiteboard to organize the entire quest and gameflow structure I developed for the game's challenges.
Google Sheets as a spreadsheet for dialogues and quests, with a responsive structure that allows you to track in real time what has already been implemented in the game.
ClickUp to create tasks for the implementation team.
👇 Below, you can see a better view of how I organize my work.








