Sonik Satellitez

Narrative | Game Design | QA

Narrative | Game Design | QA

Sonik Satellitez is a music game with two paths: guitarist or drummer. Throughout the gameplay, the player hones their skills and participates in band competitions until they become a DJ.

It was an interesting project to participate in, mainly because of the validation and modification of some mechanics related to the music career system and its various quests and dialogues.


Responsibilities

📚 Text correction and quest modifications

👥 Playtest coordination

⚙️ Mechanics modifications

⚖️ Balancing and progression


Highlights
  • Fixed several narrative inconsistencies

  • Questflow restructuring

  • Narrative branching for the player's musical career

  • Series of tests to validate the mechanics of each career

  • Narrative focused on the player's progression as a musician


Tools
  • Miro whiteboard for updating the game's questflow

  • Google Sheet for updating dialogue

  • ClickUp for creating tasks for the implementation team


👇 Below, you can see a better view of how I organize my work

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